Name: Raven Stark Position: 2d artist Age: Pretty damn young Secret Identity: Captain Aspsergers Super Powers: Losing school jumpers Raven Stark has relentlessly trained her art skills from a young age using every minute of spare time to hone her abilities. “Spare time”, in this case including meal times, sleeping times and year 8 maths exams. She is aided in her quest for artistic excellence by her uncanny ability to
Name: Jason Stark Position: Co-Director Age: Terribly, terribly old Special skills: Talking underwater Jason Stark began his game career proper at Krome Studios in January 2000. On his first day he discovered a company with exposed wall wiring, an insufficient number of PC’s and files being passed from user to user via floppy disc. His smartest career move ever was resisting the overpowering urge to immediately leap out the window.
Name: Nicole Stark Position: Co-Directer Specialities: Stealth, Videogame character creation, narrative Nicole Stark entered the games industry during the formative years of Krome Studios working on their first PS2 title, “Sunny Garcia Surfing”. She worked as the entire character department on “Barbie Ice Skating” where, despite being angry, slightly goth and decidedly neurodiverse, she achieved one of her life-long dreams – winning praise for her Barbie costume designs from Mattel
Name: Alia Stark Position: Assistant Designer Specialities: Psychology, Biochemistry, EVIL Alia has been a part of the game industry for 12 years since she was a key focus tester for the Australian 3D Platformer, “Ty the Tasmanian Tiger”. Growing up surrounded by game developers she saw first hand the financial security and work satisfaction a career in video games brings. Naturally, this provided strong motivation to study really, really hard at school
Hello world, we are Disparity Games – a small but perfectly formed team currently consisting of Jason Stark (better known as Starky), Nicole Stark (better known as Cole) and however many of our daughters we can con into working for us. (Don’t underestimate the power of making your own dev team.) We make games. Actually we’ve made them for a while now, over a decade. But now we’re going Indie