RavenPAR

Post-PAX Press

NPG

Ninja Pizza Girl at PAX Aus

You wouldn't get it

The Road to Pax – A crazy and inevitable decision

 

Disparity Games featured on Kotaku Australia

The talented Mark Serrels has written a feature on us on Kotaku Australia. I highly recommend checking it out. He makes us sound waaaaay cooler than we really are.

http://www.kotaku.com.au/2012/06/the-family-that-built-a-video-game-together/

Run Fatty Run Release Date Anounced(ish)

Run Fatty Run is receiving the very last bits of spit and polish from the Disparity team and will be heading off to the App Store for submission within the next couple of days.  Due to the variable nature of App Store review we can’t yet give an exact date but keep an eye out during the first week of July.

Run Fatty Run Final Screenshots Released

While you count down the days to Run Fatty Run’s imminent App Store release, why not enjoy this fine selection of gameplay screenshots?

Meet the Team – Bert

Name:  Bert
Position:  Main Videogame Character
Age:  Depressingly middle-aged
Hobbies: Watching sport, Snacking, Sitting down
Super Powers: None… for now.

Our latest introduction features a team member who hasn’t done a lot of code or art or sound but has been an essential part of the “Run Fatty Run” experience. Meet Bert, our lead videogame character.

Bert spends his days office-bound tending to bland yet stressful middle management. He is the proud father of exactly 2.3 children who love their hard-working Dad very much. Over the years Bert’s waistline has slowly but steadily expanded to the point where he experiences difficulty climbing stairs, going for long walks and putting on shoes. Bert is not lazy and far from being a glutton – he’s just never bothered with diets and gym memberships.

Fortunately for Bert, the government has just introduced a radical new plan aimed at providing extreme fitness motivation that produces results fast. Some of those results may even be positive.

Bert has certainly put in the hard yards during this game’s production and in March 2012 you’ll get to see exactly how hard some of those yards were.

Intra-office Communication

For those of you wanting a glimpse inside the inner-workings of a professional Videogames Studio we present this demonstration of intra office communication.

No employees were harmed during the filming of this video. At least, not permanently.

Meet the Team – Raven Stark

Name:  Raven Stark
Position:  2d artist
Age:  Pretty damn young
Secret Identity:  Captain Aspsergers
Super Powers: Losing school jumpers

Raven Stark has relentlessly trained her art skills from a young age using every minute of spare time to hone her abilities. “Spare time”, in this case including meal times, sleeping times and year 8 maths exams. She is aided in her quest for artistic excellence by her uncanny ability to singularly focus on a single task to the exclusion of all petty distractions such as time of day, people standing right in front of her and where she last left her school jumper.

Recently we learned that this special power is called “Asperger’s Syndrome”, often shortened to “Asperger’s” and often pronounced “Ass-burgers”, which sounds less than flattering.

“Asperger’s Syndrome” may render a person unfit for the rigours and challenges of the “real world” and those marked by it can end up locked away in specialised institutions such as the video games industry. Luckily Raven’s parents are shielding her from possible exploitation by locking her in her bedroom and forcing her to create video game art for free.

The release of “Run Fatty Run” will see Raven receive her first professional art credit at the age of 15, making years 10, 11 and 12 of high school seem even more annoying and redundant.

Meet the Team – Jason Stark

Name:  Jason Stark
Position:  Co-Director
Age:  Terribly, terribly old
Special skills:  Talking underwater

Jason Stark began his game career proper at Krome Studios in January 2000.  On his first day he discovered a company with exposed wall wiring, an insufficient number of PC’s and files being passed from user to user via floppy disc.  His smartest career move ever was resisting the overpowering urge to immediately leap out the window.  He therefore credits his long and productive time at Krome to the fact that their office was originally on the second floor.

After 15 years of mostly gainful employment, Jason Stark didn’t leave the Brisbane games industry – the Brisbane games industry left him.  Following the near-total collapse of local development he boldly set forth towards the nearest beach and formed his own studio.  Today he is happily working on original IP videogames with his wife in Noosa.  If there is an existance better than this, he doesn’t want to know about it.

His dream is to help re-grow the Queensland games industry by helping talented locals find success as indie game developers – just as soon as he figures out how to do it himself.

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