The talented Mark Serrels has written a feature on us on Kotaku Australia. I highly recommend checking it out. He makes us sound waaaaay cooler than we really are.
Archive for the ‘Meet the Team’ Category
Position: Main Videogame Character
Age: Depressingly middle-aged
Hobbies: Watching sport, Snacking, Sitting down
Super Powers: None… for now.
Our latest introduction features a team member who hasn’t done a lot of code or art or sound but has been an essential part of the “Run Fatty Run” experience. Meet Bert, our lead videogame character.
Bert spends his days office-bound tending to bland yet stressful middle management. He is the proud father of exactly 2.3 children who love their hard-working Dad very much. Over the years Bert’s waistline has slowly but steadily expanded to the point where he experiences difficulty climbing stairs, going for long walks and putting on shoes. Bert is not lazy and far from being a glutton – he’s just never bothered with diets and gym memberships.
Fortunately for Bert, the government has just introduced a radical new plan aimed at providing extreme fitness motivation that produces results fast. Some of those results may even be positive.
Bert has certainly put in the hard yards during this game’s production and in March 2012 you’ll get to see exactly how hard some of those yards were.
Name: Raven Stark
Position: 2d artist
Age: Pretty damn young
Secret Identity: Captain Aspsergers
Super Powers: Losing school jumpers
Raven Stark has relentlessly trained her art skills from a young age using every minute of spare time to hone her abilities. “Spare time”, in this case including meal times, sleeping times and year 8 maths exams. She is aided in her quest for artistic excellence by her uncanny ability to singularly focus on a single task to the exclusion of all petty distractions such as time of day, people standing right in front of her and where she last left her school jumper.
Recently we learned that this special power is called “Asperger’s Syndrome”, often shortened to “Asperger’s” and often pronounced “Ass-burgers”, which sounds less than flattering.
“Asperger’s Syndrome” may render a person unfit for the rigours and challenges of the “real world” and those marked by it can end up locked away in specialised institutions such as the video games industry. Luckily Raven’s parents are shielding her from possible exploitation by locking her in her bedroom and forcing her to create video game art for free.
The release of “Run Fatty Run” will see Raven receive her first professional art credit at the age of 15, making years 10, 11 and 12 of high school seem even more annoying and redundant.
Name: Jason Stark
Age: Terribly, terribly old
Special skills: Talking underwater
Jason Stark began his game career proper at Krome Studios in January 2000. On his first day he discovered a company with exposed wall wiring, an insufficient number of PC’s and files being passed from user to user via floppy disc. His smartest career move ever was resisting the overpowering urge to immediately leap out the window. He therefore credits his long and productive time at Krome to the fact that their office was originally on the second floor.
After 15 years of mostly gainful employment, Jason Stark didn’t leave the Brisbane games industry – the Brisbane games industry left him. Following the near-total collapse of local development he boldly set forth towards the nearest beach and formed his own studio. Today he is happily working on original IP videogames with his wife in Noosa. If there is an existance better than this, he doesn’t want to know about it.
His dream is to help re-grow the Queensland games industry by helping talented locals find success as indie game developers – just as soon as he figures out how to do it himself.
Name: Nicole Stark
Specialities: Stealth, Videogame character creation, narrative
Nicole Stark entered the games industry during the formative years of Krome Studios working on their first PS2 title, “Sunny Garcia Surfing”. She worked as the entire character department on “Barbie Ice Skating” where, despite being angry, slightly goth and decidedly neurodiverse, she achieved one of her life-long dreams – winning praise for her Barbie costume designs from Mattel themselves. Just because you rage against the banality of society doesn’t mean you can’t appreciate the value of a well-placed sparkle.
She went on to lead the character team of Jimmy Neutron where she regularly worked 80 hour weeks despite being diagnosed with and treated for Thyroid cancer at the time. She earned everlasting renown for answering rigging questions on the phone while receiving radiation therapy in a lead-lined hospital room. She spares no nostalgia for her removed thyroid gland, describing it as “weak”. Her only regret is that being radioactive didn’t give her any super powers, not even lame ones.
As well as co-directing a games company and raising four children she currently operates a photography business. She has heard of the phrase “spare time” but believes it to be a myth. As a photographer she specialises in finding the beauty in the commonplace and where no beauty is to be found, she’s happy to photoshop it in.
Name: Alia Stark
Position: Assistant Designer
Specialities: Psychology, Biochemistry, EVIL
Alia has been a part of the game industry for 12 years since she was a key focus tester for the Australian 3D Platformer, “Ty the Tasmanian Tiger”. Growing up surrounded by game developers she saw first hand the financial security and work satisfaction a career in video games brings. Naturally, this provided strong motivation to study really, really hard at school and become a Psychologist.
Despite her determination to get a real job, she combined her love of social evolutionary theory, her understanding of human behaviour and above all her unremitting capacity for EVIL to form the underlying premise of Disparity Games’ first game title. In short, “Run Fatty Run” is her idea.
What began as her proposal to cheaply and effectively solve western society’s obesity crisis has metamorphosed into an original game concept for mobile platforms. Since then, Alia has always been on hand to offer game design solutions that are original, entertaining and always EVIL. It’s a little too early to be giving away spoilers but let’s just say that Run Fatty Run’s unique representation of a finishing line was also her idea.
|Alia pondering how best to help
society become a better place.
|Alia deciding upon the use of tigers.|