Its just closing in on one week since we launched Ninja Pizza Girl on Kickstarter and Greenlight. We’re just over 50 percent funded and closing in on 40 percent of the way to the top hundred on Greenlight.
It’s been a crazy week. It started with Ben Kuchera very kindly arranging for Jason to write a guest article on Polygon, to coincide with the launch. Apparently it was the most read article on the site that day! Thanks to the early press, we got most of our backers on the first three days. We were at 40 percent halfway through the third day, and have crawled the remaining ten ever so slowly since. Feminist/Geekery said that we were “the closest thing to a sure bet you can hope for on Kickstarter”. I wish I was as certain! Sidetrack still gives us a thumbsdown, and only a 37 percent chance of success. I genuinely wish I’d never found any kickstarter success predictors. My number one tip for future crowdfunders – back away from the refresh button!
I’ve heard that Steam can be nasty, but I’m not seeing it. We did see a small influx of no votes and negative comments after the game was included in a list of greenlight games with female protagonists. (How sad is that, honestly…) but overall the reception has been great and everyone has been very civil.
The big question is where to from here? We’ve had a lot of great press, a lot of love and support from local developers (the Aussie indie community is THE BEST). The Producer of Dragon-Age said nice things about NPG on twitter (squee!!!!) But we’ve still got a long way to go.
In a terrible day for the Aussie Games industry, the recent federal budget has cut the Screen Australia games fund.
According to the information we have, Ninja Pizza Girl is going to be okay but the damage done to the local industry is immense.
The Aussie games industry was just recovering from the body blows dealt to it by the GFC. Riding a wave of innovation and creativity, things were finally looking up. The dismantling of the IGF and the way in which it was done hurts the local industry more than financially, it is a clear message from the government that the Australian games industry is beneath their notice.
More than ever, this is a time for local devs to band together and invest in each other. We are going to do our damndest to make Ninja Pizza Girl successful and to channel that success back into the local industry. Government support might be lost to us, but the passion and spirit of the Aussie games industry won’t die as easily.
Post Pax Press
Here’s the round-up of all the great press Ninja Pizza Girl and Disparity Games received after PAX Aus. Thanks to all the journalists involved. From the biggest publication to the smallest, you were all super-friendly and great to work with.
Penny Arcade Report: The Family that’s making a game and the 16-year-old artist who will never get “good enough”
Ben Kuchera talks to us about Ninja Pizza Girl and what it’s like to be a games developer at 16.
Rock Paper Shotgun: Early Delivery – A look at Ninja Pizza Girl
Cara Ellison plays Ninja Pizza Girl, much to the delight of her sixteen-year-old self.
IGX Pro: Indie Spotlight – Disparity Games
An in-depth look at who were are, what we do and how we do it. By the incredibly friendly Mister Vincent Parisi.
Another Castle: PAX Aus 2013 – Platforming for iOS with Ninja Pizza Girl and the Family
A live interview with Jason at PAXAus 2013 by Kaes Cillessen and his extremely professional crew from Another Castle
Save Game Online: PAX Indie Games Highlights
Ninja Pizza Girl appears in this round-up of awesome Indie titles from PAX Aus
Barrel Roll Gaming: PAX Aus Disparity Interview
A live audio interview at PAX Aus with Jason by the young but awesome Jake “Stevo” Stevens.
Gamefront: Ninja Pizza Girl Preview – Family Values
Stephen Heller “stealth” interviews us during PAX Aus and likes what he sees.
Ninja Pizza Girl at PAX Aus
On the 19th July 2013, with much trepidation we unveiled Ninja Pizza Girl to the world at PAX Aus and it was…
We met so many incredible people at PAX whose positivity buoyed the entire family. Their feedback and advice will prove invaluable as we continue making Ninja Pizza Girl.
Our T-shirt competitions were a hit. The ladies sizes in particular were hotly contested. Our badges were seen being worn all over the show floor with the ever-popular, “No Pants, No Pizza” badge running out half way through day 3.
We talked to quite a few very nice journalists who were keen to hear about our little family team and the game we’re making. We ended up getting some really good write-ups so thanks to all the press who stopped by to chat.
The little kids had a great time and are already looking forward to the next one. Everything going to plan, we’ll be back to release Ninja Pizza Girl at Pax Aus 2014.