We did it!
We reached our goal with 38 hours to go, which sounds like a comfortable margin, but it felt right down to the wire!
Kickstarter has been a hell of a ride. I feel incredibly lucky. I thought we were prepared, going in, but with the benefit of retrospect we really weren’t and without the support of our friends, family, our backers, and some wonderful members of the games industry and games press who connected with our story and our message we would never have made it.
Our backers supported us in amazing ways, from carrying our stuff to tweeting about the game, to doing lets plays and posting links on their favourite forums. Travelling around the world and hugging each and every one of them probably isn’t practical, so we figure the best way we can thank all 1404 of them is to get to work and make Ninja Pizza Girl the best we possibly can.
The kickstarter predictors only reached a consensus about 20 hours before our campaign finished. By that time even I was fairly confident we were going to make it! Future kickstarters, you really should avoid them all together, but you probably won’t so you should know that Kickspy was by far the most accurate, and seems to account for the U shaped curve of bipolarization the best.
Oh, and one more thing I wish I’d known going in, only 16 percent of our backers found us on Kickstarter. We tried to err on the side of not being spammy, but you really do have to work hard and get your message out there and keep it circulating all month, it’s the only way people are going to find you.
That’s right, we’ve been Greenlit!!!!!!!!!!!!!!!!!!! (You can’t see me now but I’m doing my “We’ve been Greenlit” dance)
So that’s awesome :) Now we just have to get to our Kickstarter goal! Its three weeks in and we’re two thirds funded. U shaped curve be damned, I’m getting a little nervous!
The campaign has 8 days left and we’ve got a little over $10000 to raise. There’s a lot of work to be done, we’re posting and tweeting and emailing and generally spreading the word across the internet like tomato sauce across a thin-crust pizza base. Wish us luck!
Oh, and this week Sidekick is giving us a 95% chance of success, but Kicktraq is convinced we’ll fall just short of our goal o.O Remember, future kickstarters, Kickstarter Predictors are confusing, capricious, and generally NOT YOUR FRIEND!
In a terrible day for the Aussie Games industry, the recent federal budget has cut the Screen Australia games fund.
According to the information we have, Ninja Pizza Girl is going to be okay but the damage done to the local industry is immense.
The Aussie games industry was just recovering from the body blows dealt to it by the GFC. Riding a wave of innovation and creativity, things were finally looking up. The dismantling of the IGF and the way in which it was done hurts the local industry more than financially, it is a clear message from the government that the Australian games industry is beneath their notice.
More than ever, this is a time for local devs to band together and invest in each other. We are going to do our damndest to make Ninja Pizza Girl successful and to channel that success back into the local industry. Government support might be lost to us, but the passion and spirit of the Aussie games industry won’t die as easily.
Post Pax Press
Here’s the round-up of all the great press Ninja Pizza Girl and Disparity Games received after PAX Aus. Thanks to all the journalists involved. From the biggest publication to the smallest, you were all super-friendly and great to work with.
Penny Arcade Report: The Family that’s making a game and the 16-year-old artist who will never get “good enough”
Ben Kuchera talks to us about Ninja Pizza Girl and what it’s like to be a games developer at 16.
Rock Paper Shotgun: Early Delivery – A look at Ninja Pizza Girl
Cara Ellison plays Ninja Pizza Girl, much to the delight of her sixteen-year-old self.
IGX Pro: Indie Spotlight – Disparity Games
An in-depth look at who were are, what we do and how we do it. By the incredibly friendly Mister Vincent Parisi.
Another Castle: PAX Aus 2013 – Platforming for iOS with Ninja Pizza Girl and the Family
A live interview with Jason at PAXAus 2013 by Kaes Cillessen and his extremely professional crew from Another Castle
Save Game Online: PAX Indie Games Highlights
Ninja Pizza Girl appears in this round-up of awesome Indie titles from PAX Aus
Barrel Roll Gaming: PAX Aus Disparity Interview
A live audio interview at PAX Aus with Jason by the young but awesome Jake “Stevo” Stevens.
Gamefront: Ninja Pizza Girl Preview – Family Values
Stephen Heller “stealth” interviews us during PAX Aus and likes what he sees.
Ninja Pizza Girl at PAX Aus
On the 19th July 2013, with much trepidation we unveiled Ninja Pizza Girl to the world at PAX Aus and it was…
We met so many incredible people at PAX whose positivity buoyed the entire family. Their feedback and advice will prove invaluable as we continue making Ninja Pizza Girl.
Our T-shirt competitions were a hit. The ladies sizes in particular were hotly contested. Our badges were seen being worn all over the show floor with the ever-popular, “No Pants, No Pizza” badge running out half way through day 3.
We talked to quite a few very nice journalists who were keen to hear about our little family team and the game we’re making. We ended up getting some really good write-ups so thanks to all the press who stopped by to chat.
The little kids had a great time and are already looking forward to the next one. Everything going to plan, we’ll be back to release Ninja Pizza Girl at Pax Aus 2014.