Next Saturday my gorgeous Violet, our baby girl, will turn 6. I won’t be there to see how early she jumps out of bed, or whether she loves the robot unicorn I picked out for her (spoiler alert – she’s going to love it, it’s a robot unicorn!). Her big sister is full of plans to make her birthday cake. My kids spend months selecting a birthday cake. I’ve made about fifty of them, I think. Some have turned out better than others (pirate ships are really hard), but all have become a story, part of our family lore. Violet always wants a turtle cake I’m good at making turtle cakes.
But I will be half a world away talking to hundreds of people about creating empathy with game narrative. It’s a great honour, and it never ceases to amaze me that people care what I think about this stuff. After the panel I’ll rush back to my booth, part of the Indie Megabooth, no less, and I’ll spend the rest of the day telling punters and journalists about Ninja Pizza Girl, and how I’m making it with my wonderful family. People will tell me about their experiences with bullying, about their wonderful daughters, sisters, cousins. They’ll laugh with delight as they play my game. My game! My heart will happy and full and my head will be spinning. I will lose my voice many times.
I know many parents miss their kids birthdays, for all sorts of good reasons. I know I have an excellent reason for missing Violet’s. My girls are already planning the business trips they’ll take when they’re grown ups. The life they envisage for themselves has no limits. The first time I went to a convention without Jason everyone I met was shocked. No one was mean about it, they were just … really surprised. But here’s the thing – Jason hates to travel alone, whereas I kinda like it. We both feel that it’s really important right now for there to be visible female game developers, so it makes sense for me to represent us, right? Also Jason did a lot of trips to the States when the girls were babies, and I swear to God every time he went they all got gastro and I spent the week cleaning up vomit so he totally owes me
Violet doesn’t even care that I’m missing her birthday, she just thinks it’s cool that she gets a second one when I get back
But if you see me at PAX East, and I’m a little bit weepy, don’t worry. I’m stoked to be there. I’m having a wonderful time and I’m honoured and so happy that my little game is making people feel things. It’s just that there’s a turtle cake on the other side of the world that I didn’t get to make.
Its just closing in on one week since we launched Ninja Pizza Girl on Kickstarter and Greenlight. We’re just over 50 percent funded and closing in on 40 percent of the way to the top hundred on Greenlight.
It’s been a crazy week. It started with Ben Kuchera very kindly arranging for Jason to write a guest article on Polygon, to coincide with the launch. Apparently it was the most read article on the site that day! Thanks to the early press, we got most of our backers on the first three days. We were at 40 percent halfway through the third day, and have crawled the remaining ten ever so slowly since. Feminist/Geekery said that we were “the closest thing to a sure bet you can hope for on Kickstarter”. I wish I was as certain! Sidetrack still gives us a thumbsdown, and only a 37 percent chance of success. I genuinely wish I’d never found any kickstarter success predictors. My number one tip for future crowdfunders – back away from the refresh button!
I’ve heard that Steam can be nasty, but I’m not seeing it. We did see a small influx of no votes and negative comments after the game was included in a list of greenlight games with female protagonists. (How sad is that, honestly…) but overall the reception has been great and everyone has been very civil.
The big question is where to from here? We’ve had a lot of great press, a lot of love and support from local developers (the Aussie indie community is THE BEST). The Producer of Dragon-Age said nice things about NPG on twitter (squee!!!!) But we’ve still got a long way to go.
Come play Ninja Pizza Girl at PAX aus
After working very busily for many months we are very happy to offer this first peak at our up and coming new game. Feel free to pop on over to the new Ninja Pizza Girl section here to find some background info, screenshots and the teaser trailer. Keep in mind that these are early days yet and the finished product is guaranteed to contain at least 95% more awesome than what you see here.
And for the very lucky people going to Pax aus in Melbourne, we’ll have a playable demo at Disparity’s own Pax booth.
After a long week of leaving Android phone users out in the cold, Disparity Games is pleased to redress the balance with the release of Run Fatty Run onto the Google Play store.
Grab it for your Android on Google Play here
On the Samsung store here
Or for your iOS device on the App Store here
Disparity Games is proud to announce the official release of its premier title, “Run Fatty Run” on the iOS platform.
Download “Run Fatty Run” from iTunes
Run Fatty Run is receiving the very last bits of spit and polish from the Disparity team and will be heading off to the App Store for submission within the next couple of days. Due to the variable nature of App Store review we can’t yet give an exact date but keep an eye out during the first week of July.